Helping Communities Respond: Preventing and Eliminating Cyberviolence directed at Girls and Young Women is a three-year project funded by the Status of Women Canada dedicated to building extensive, sustainable networks among key stakeholders. In partnership and collaboration we will design, develop, and implement strategies aimed to prevent and eliminate cyberviolence. We are especially interested in examining and addressing cyberviolence in its relation to gaming (culture, practices, attitudes, etc.) and video game industries.
Because cyberviolence is a broad and diverse phenomenon, it is important to ensure our framework, approach and strategies respect girls and young women’s sense of agency and their right to explore and express their sexualities and identities, both online and offline.
"Working towards something positive rather than just stating something negative."
The Eliminating Cyberviolence Blog!
Check out the strategy document below if you want to learn more about these young people's insights on the intersection of technology and human trafficking.
Working intimately with young people, our project got involved with GTTP in so many ways. From supporting youth in developing a documentary on gender diversity and cyberviolence, to creating a space for teachers and administrators to discuss anti-cyberviolence policy and strategies, the Preventing Cyberviolence team jumped on every opportunity to support the youth participants.
Get To The Pointe Collaboration
This unique, innovative and refreshingly alternative initiative offered beginner and more seasoned gamers a chance to come together to learn about, discuss, and exchange experiences of cyberviolence, and to take part in a gaming environment grounded in collaboration, non-violence, exploration and fun.
The event represents what is possible and needed in the larger gaming community. A gaming culture that does not rely on competition, violence and misoygny to entertain. A gaming culture that celebrates diversity and inclusion. A gaming culture that embraces community over oppression.
Take a look at what could be the new normal in gaming...
Game Curious Montreal - Striving for an Alternative & Safer Gaming Culture
We spent an afternoon with them brainstorming intervention strategies that could be implemented at the individual, collective, and systemic levels of organisations, namely high schools and CEGEPs. Click on the link below to learn more about the workshop process and the insightful ideas this group came up with!
Conversation about Strategy, Policy and Responses with Social Service CEGEP Students
Preventing Cyberviolence Team